Learning in Virtual Worlds
Research and Applications
A collection of case studies that outline best practices for the use of
3D virtual worlds in post-secondary learning and teaching.
La description
A collection of case studies that outline best practices for the use of 3D virtual worlds in post-secondary teaching.
In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspects of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies with the potential to enhance learner immersion, and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches and strategies, the contributors to Learning in Virtual Worlds offer important information and insight to both scholars and practitioners in the field.